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0
votes
Fixed

OnValidate is called every Frame when Prefab Asset in Project Window is ...

Visual Effects - Legacy

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Aug 24, 2019

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Version/s: 2019.1.0f2, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user's attached project (OnValidateCalledEveryFrame.zip)2. In Project Window select "Spline" prefab Expecte... Read more

0
votes
By Design

Particles are ignoring Masking options when using a Mask

Visual Effects - Legacy

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Nov 24, 2017

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Version/s: 2017.1.2p2

To reproduce:1. Open user's project2. In Hierarchy window select PS3. In Scene window, press Simulate Expected: particles are visibl... Read more

0
votes
Fixed

Particle System disappears when Start Rotation is set to a high number

Visual Effects - Legacy

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Dec 18, 2017

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Version/s: 2018.1.0b1

How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more

0
votes
Fixed

Particle Bounds are displayed incorrectly until a change is made in the ...

Visual Effects - Legacy

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Aug 28, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Visual Effects - Legacy

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Mar 12, 2019

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Version/s: 2018.3.6f1, 2018.3.8f1, 2019.1.0b3, 2019.2.0a4

How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more

0
votes
Fixed

[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...

Visual Effects - Legacy

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Dec 05, 2018

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Version/s: 2018.3.0a2, 2018.3.0b12

Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more

1
votes
Fixed

Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing

Visual Effects - Legacy

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May 02, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage)2. Open the "de... Read more

0
votes
Fixed

Unable to see Min/Max values of Emission Bursts Count in the Particle Ef...

Visual Effects - Legacy

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Sep 14, 2019

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Version/s: 2018.3.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

To reproduce:1. Open attached project ("case_1184253.zip")2. Open "Sample" Game Object in Hierarchy3. In the Inspector window under ... Read more

0
votes
By Design

Particle System prefab color preview in prefab edit mode is different th...

Visual Effects - Legacy

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Nov 22, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more

0
votes
Fixed

Particle Collision not detected when Particle System is negative in scale

Visual Effects - Legacy

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Jan 05, 2018

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Version/s: 2017.3.0b1, 2017.3.0f3

To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more