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OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more
Particles are ignoring Masking options when using a Mask
To reproduce: 1. Open user's project 2. In Hierarchy window select PS 3. In Scene window, press Simulate Expected: particles are vi... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce: 1. Switch to the android platfrom 2. Open ParticleTest.unity 3. Select the particle system 4. Play the system E... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
Unable to see Min/Max values of Emission Bursts Count in the Particle Ef...
To reproduce: 1. Open attached project ("case_1184253.zip") 2. Open "Sample" Game Object in Hierarchy 3. In the Inspector window und... Read more
Particle System mesh UV coordinates change when mesh's geometry layout i...
How to reproduce: 1. Open user-submitted project (Geom_Layout_Particles.zip) 2. Open the Main scene 3. Enter Play Mode 4. Select the... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device