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gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store. 2) Load the MainMenu scene and press play.... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project 2. Create a particle system 3. Remove the renderer module 4. Enter play mode 5. Move the part... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce: 1. Open attached project "Crash.zip" 2. Make sure the active scene is "Prologue" 3. Enter Play mode Actual resu... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size. (i.e. to make the particles appear in the same position, a size ... Read more
Assertion failed thrown when running Particle System with Texture Sheet ...
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Make sure that 'Poison Area/Green Clou... Read more
Particles are not destroyed when they are spawned off screen
How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Go to the Hierarchy window -> Select the Main Camera -> go ... Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more
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