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0
votes
Fixed

gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...

Visual Effects - Legacy

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Nov 01, 2018

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Version/s:

1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more

0
votes
Fixed

Particles: Crash regression when particle system has no Renderer module

Visual Effects - Legacy

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Feb 01, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more

0
votes
Fixed

Particle System disappears when Start Rotation is set to a high number

Visual Effects - Legacy

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Dec 18, 2017

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Version/s: 2018.1.0b1

How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more

0
votes
Fixed

Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute

Visual Effects - Legacy

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Dec 04, 2017

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Version/s: 2017.2.0p2, 2017.2.0b1

Steps to reproduce:1. Open attached project "Crash.zip"2. Make sure the active scene is "Prologue"3. Enter Play mode Actual result: ... Read more

0
votes
By Design

[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...

Visual Effects - Legacy

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Dec 06, 2017

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Version/s: 2017.3.0b10, 2018.1

Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more

2
votes
Fixed

Assertion failed thrown when running Particle System with Texture Sheet ...

Visual Effects - Legacy

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Sep 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Make sure that 'Poison Area/Green Cloud M... Read more

0
votes
Duplicate

Particles are not destroyed when they are spawned off screen

Visual Effects - Legacy

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Jan 16, 2019

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Version/s: 2018.3.0f1, 2018.3.1f1, 2019.1.0a11, 2019.2.0a1

How to reproduce:1. Open the attached project2. Enter the Play mode3. Go to the Hierarchy window -> Select the Main Camera -> ... Read more

0
votes
Fixed

[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...

Visual Effects - Legacy

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Oct 03, 2019

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Version/s: 2018.4, 2019.2.6f1, 2020.1

How to reproduce:1. Build the "Particles_Crash.zip" project for iOS2. Build & Run the project to the device via Xcode3. Move you... Read more

0
votes
Fixed

[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...

Visual Effects - Legacy

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Jan 21, 2020

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Version/s: 2019.3.0a3, 2020.1.0a1, 2020.1.0a20

Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more

0
votes
Fixed

[Particles] Particle bounds are not updated/calculated correctly in edit...

Visual Effects - Legacy

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Jan 30, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open user attached project2. Click on the 'Rain' game object3. Click on 'Show bounds'4. Observe that the bound... Read more

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