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0
votes
By Design

ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.mai...

Visual Effects - Legacy

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Nov 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open project "case_1377646.zip" 2. Enter "SampleScene" Scene 3. Select GameObject "Particle System" from the Hi... Read more

0
votes
Fixed

Particles: Crash regression when particle system has no Renderer module

Visual Effects - Legacy

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Feb 01, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Create a new project 2. Create a particle system 3. Remove the renderer module 4. Enter play mode 5. Move the part... Read more

0
votes
Fixed

Particle System disappears when Start Rotation is set to a high number

Visual Effects - Legacy

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Dec 18, 2017

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Version/s: 2018.1.0b1

How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more

0
votes
Fixed

Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute

Visual Effects - Legacy

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Dec 04, 2017

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Version/s: 2017.2.0p2, 2017.2.0b1

Steps to reproduce: 1. Open attached project "Crash.zip" 2. Make sure the active scene is "Prologue" 3. Enter Play mode Actual resu... Read more

0
votes
By Design

[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...

Visual Effects - Legacy

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Dec 06, 2017

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Version/s: 2017.3.0b10, 2018.1

Looks like we were using size*size before, and now it is just size. (i.e. to make the particles appear in the same position, a size ... Read more

0
votes
Fixed

Memory leak in Line Renderer when build is running in batchmode

Visual Effects - Legacy

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Mar 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more

0
votes
Duplicate

Particles are not destroyed when they are spawned off screen

Visual Effects - Legacy

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Jan 16, 2019

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Version/s: 2018.3.0f1, 2018.3.1f1, 2019.1.0a11, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Go to the Hierarchy window -> Select the Main Camera -> go ... Read more

0
votes
Fixed

"offset is outside the valid range" error is thrown when setting the par...

Visual Effects - Legacy

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Feb 09, 2021

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Version/s: 2019.3.7f1, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "ParticleTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press... Read more

0
votes
Fixed

[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...

Visual Effects - Legacy

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Jan 21, 2020

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Version/s: 2019.3.0a3, 2020.1.0a1, 2020.1.0a20

Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more

0
votes
Fixed

[Particles] Particle bounds are not updated/calculated correctly in edit...

Visual Effects - Legacy

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Jan 30, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more

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