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ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.mai...
How to reproduce: 1. Open project "case_1377646.zip" 2. Enter "SampleScene" Scene 3. Select GameObject "Particle System" from the Hi... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project 2. Create a particle system 3. Remove the renderer module 4. Enter play mode 5. Move the part... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce: 1. Open attached project "Crash.zip" 2. Make sure the active scene is "Prologue" 3. Enter Play mode Actual resu... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size. (i.e. to make the particles appear in the same position, a size ... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
Particles are not destroyed when they are spawned off screen
How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Go to the Hierarchy window -> Select the Main Camera -> go ... Read more
"offset is outside the valid range" error is thrown when setting the par...
How to reproduce: 1. Open the user's attached "ParticleTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more
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