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[Editor] Particle System Editor `Show Bounds` displays the incorrect bou...
1) Click show bounds. Notice how the particles are outside of the bounds.2) Remove the mesh renderer. The bounds are now correct. Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more
Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute
Steps to reproduce:1. Open attached project "Crash.zip"2. Make sure the active scene is "Prologue"3. Enter Play mode Actual result: ... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more
Assertion failed thrown when running Particle System with Texture Sheet ...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Make sure that 'Poison Area/Green Cloud M... Read more
Particles are not destroyed when they are spawned off screen
How to reproduce:1. Open the attached project2. Enter the Play mode3. Go to the Hierarchy window -> Select the Main Camera -> ... Read more
[Backport] TextureSheetAnimation loops through all frames when Cycles is...
How to reproduce:1. Create a new project2. Import "BulletShell.unitypackage" package3. Drag "BulletShell" (Assets/Particles/Bullet) ... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce:1. Open user attached project2. Click on the 'Rain' game object3. Click on 'Show bounds'4. Observe that the bound... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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