Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2019.4
2020.3
2020.3.18f1
2021.1
2021.2
2022.1
Issue ID
1364565
Regression
No
Assertion failed thrown when running Particle System with Texture Sheet Animation enabled in Play mode for a while
Reproduction steps:
1. Open the user's attached project
2. Open scene 'Scenes/SampleScene'
3. Make sure that 'Poison Area/Green Cloud Mist' has 'Texture Sheet Animation' enabled in its Particle System
4. Enter Play mode and wait
Expected result: The Particle System runs without issues
Actual result: After some time, the error mentioned in the notes will get thrown repeatedly
Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15
Notes:
1. Error thrown: Assertion failed on expression: 'all(sheetIndexNormalized >= 0.0f) && all(sheetIndexNormalized <= 1.0f)'
2. It may take anywhere from a few minutes to an hour of running to get the issue to reproduce
3. On 2022.1.0a15 'Invalid Texture Sheet Animation frame index' is thrown instead of the usual error.
Comments (1)
-
HB_VFX
Jan 18, 2023 15:57
It would be great if this fix was incorporated into 2021.3.x if possible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
Resolution Note (fix version 2022.1):
Fixed in 2022.2.0a2