Search Issue Tracker

Duplicate

Votes

0

Found in

2018.3.0f1

2018.3.1f1

2019.1.0a11

2019.2.0a1

Issue ID

1117639

Regression

Yes

Particles are not destroyed when they are spawned off screen

Visual Effects - Legacy

-

How to reproduce:
1. Open the attached project
2. Enter the Play mode
3. Go to the Hierarchy window -> Select the Main Camera -> go to the Inspector window -> Transform -> set Position X value to 10 or more

Expected: Particles should be destroyed either they are spawned on screen or off screen
Actual: Particles which are spawned off screen are not destroyed

Reproducable with: 2018.3.3f1, 2019.1.0b1, 2019.2.0a2
Not reproducible with: 2017.4.19f1 2018.3.2f1, 2019.1.0a10

Comments (1)

  1. Dawdlebird

    Aug 21, 2019 10:23

    Not a duplicate issue; this is about culling individual particles, as opposed to having a culled particle system. But this isn't a bug either; there is no off-screen detection for individual particles built into the particle system, so the described behavior is as intended. Off-screen destruction of particles would be a nice feature though.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.