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0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

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May 25, 2018

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Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more

0
votes
Fixed

Shader problem gives "Too many texture interpolators" error

Shaders

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Nov 17, 2016

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Version/s: 5.4.2f2

To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more

0
votes
Fixed

Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...

Shaders

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Aug 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more

0
votes
Fixed

Custom Surface Shader does not handle Shadow correctly when used from Dr...

Shaders

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Jun 01, 2018

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Version/s: 2018.2.0b5

Steps to reproduce: 1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip" 2. Load Scene "ReproScene" 3. Enter Play Mo... Read more

0
votes
Fixed

SV_RenderTargetArrayIndex does not return values in Player when setting ...

Shaders

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Nov 12, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project 2. Build and run the Scene... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

1
votes
Fixed

[Crash] Unity crashes after waking up the machine

Shaders

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Oct 30, 2015

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Version/s: 5.3.0b4

Repro: - Open the attached project, and open the main_menu scene. - Put your machine to sleep - Wake it up and the crash occurs - s... Read more

0
votes
Fixed

[Caching Shader Preprocessor] Platform keywords affect #pragma parameters

Shaders

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Mar 09, 2020

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Version/s:

Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more

0
votes
Won't Fix

Unity-upgraded shader cause inconsistent line endings warning if saved w...

Shaders

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Jul 17, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more

0
votes
By Design

[Android] Compute shader is not working with linear color space when it ...

Shaders

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Jul 26, 2018

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Version/s: 2017.4.7f1

To reproduce: 1. Open attached project 2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear 3. Build... Read more

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