Search Issue Tracker
By Design
Votes
0
Found in
2017.4.7f1
Issue ID
1064321
Regression
No
[Android] Compute shader is not working with linear color space when it is built to Android device
To reproduce:
1. Open attached project
2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear
3. Build to Android device
Actual result: Compute shader is not working on android device.
Expected result: Shader should appear in the application.
Reproduced in: 2017.4.7f1; 2017.4.11f1; 2018.1.9f2; 2018.2.7f1; 2018.3.0a11
Tested with: VLNQA00134, Samsung Galaxy S8 (SM-G950F), 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Attaching logcat via owncloud: https://oc.unity3d.com/index.php/s/Qf5NUwIil8nNZ5u
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment