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Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.38f1
Issue ID
UUM-72629
Regression
No
Particles are not visible due to depth value range calculation differences in OpenGL Graphics API when using Camera Fade
Reproduction steps:
1. Open the attached “UrpParticleShaderBug” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Playe Mode
4. Observe the Game View
Expected result: The particles appear faded but are visible
Actual result: The particles are not visible
Reproducible with: 2021.3.38f1, 2022.1.0a16
Not reproducible with: 2022.3.30f1, 6000.0.4f1
Fixed in: 2022.1.0b1
Reproducible environment: MacOS Sonoma 14.5 (Intel), 14.4.1 (M2 (user’s))
Not reproducible on: No other environment tested
Reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
MacOS Buildtime, Runtime
Workaround: Lower the “Camera Fading > Distance > Near” property
Notes:
- Reproducible with OpenGL, OenGLES3 Graphics APIs
- Not reproducible with Vulkan, Metal Graphics APIs
- Changing the Camera Fading > Distance > Far” property does not change anything
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2021.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.