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ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more
Shader problem gives "Too many texture interpolators" error
To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce: 1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip" 2. Load Scene "ReproScene" 3. Enter Play Mo... Read more
SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce: 1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project 2. Build and run the Scene... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more
[Crash] Unity crashes after waking up the machine
Repro: - Open the attached project, and open the main_menu scene. - Put your machine to sleep - Wake it up and the crash occurs - s... Read more
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
[Android] Compute shader is not working with linear color space when it ...
To reproduce: 1. Open attached project 2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear 3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow