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Performance decreases with a large number of components when AddComponen...
How to reproduce it:1. Open attached project '1278548.zip'2. Load 'AddComponentScene' from 'Assets' > 'FunctionalTests' > 'Add... Read more
Unity doesn't recognise the script as Monobehaviour script when there's ...
How to reproduce:1. Open the attached "ScriptBreakingUnity" project2. In the Project window select the "breakit" script3. Open the I... Read more
Creating built-in Component Class does not give a warning when using the...
How to reproduce:1. Open the attached "New CharacterController No Warning.zip" project and Scenes/SampleScene scene2. Enter the Play... Read more
API Updater pops up and internal recursion is detected when assigning a ...
How to reproduce:1. Download the tester-attached script(Script.cs)2. Create a new Unity project3. Import the script Expected result:... Read more
Editor crashes or freezes when building a project with specific serializ...
Steps to reproduce:1. Open user's attached project "serialization issue.zip"2. Build it Expected results: Build succedesActual resul... Read more
string.Format returns string containing decimal commas instead of dots f...
Reproduction steps:1. Open user's attached project "CultureExample.zip" and scene "SampleScene"2. In Hierarchy window, select Cultur... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
Performance issues when quickly changing values of tens of thousands arr...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Sample" scene3. Select "Freezer 30K" GameObject4. In the "Freezer" scri... Read more
Editor crashes when entering Play Mode with a Map Renderer Component fro...
How to reproduce:1. Open the attached "1282010 repro" project2. Open the "Test3" Scene from the Assets folder3. Make sure that both ... Read more
PlayerUpdateTime PlayerLoop callback no longer works properly after Time...
1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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