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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
1
Found in
6000.0.53f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-111497
Regression
No
[Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
How to reproduce:
1. Open the “ReproProject.zip“
2. Open the “Main“ scene
3. Build and Run for Android
Expected result: A cube on the right side is rendered
Actual result: A cube on the right side is not rendered
Reproducible with: 2022.1.0b3 (169963e3b543), 2022.3.64f1, 6000.0.53f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00325, Samsung - (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00488, Samsung Galaxy Tab S6 Lite (SM-P615), Android 11, CPU: Exynos 7 Octa (9611), GPU: Mali-G72
VLNQA00231, Huawei - (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00567, Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible with these devices:
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.5
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- Does not reproduce on macOS Editor and Standalone
- Only reproduces with the Vulkan Graphics API, does not reproduce with the OpenGLES3 Graphics API
- Seems to only reproduce on Qualcomm devices
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