Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.4.9f1
2020.1
Issue ID
1276428
Regression
No
Errors when modifying the value of the 'Scripting Define Symbols' field in the Project settings
How to reproduce:
1. Open the user's attached project
2. Select 'Edit' > 'Project Settings' > 'Player'
3. Expand 'Other Settings'
4. Remove the 'STEAM_BUILD' value from the 'Scripting Define Symbols' field and press 'Enter'
5. Add back the 'STEAM_BUILD' value to the 'Scripting Define Symbols' field and press 'Enter'
Expected result: No visible errors present
Actual result: 'The name 'Steamworks' does not exist in the current context' error is thrown in the Console
Reproducible with: 2018.4.28f1, 2019.4.12f1, 2020.1.0a21
Not reproducible with: 2020.1.0a22, 2020.1.9f1, 2020.2.0b7, 2021.1.0a1
Notes:
- after restarting the Unity Editor there are no errors present
- in 2018.4.28f1 the error changes to 'The type 'SteamClient' exists in both 'Facepunch.Steamworks.Posix'. The same error is thrown after upgrading the project to 2019.4 and later streams if it has been downgraded to 2018.4 before
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a22
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1