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Votes

1

Found in

2019.4

2019.4.38f1

2020.3

2021.3

2022.1

2022.2

Issue ID

1422924

Regression

No

Crash when exiting the Play Mode and there's a script attached to a GameObject with "gameObject.hideFlags = HideFlags.DontSave;"

Scripting

-

Reproduction steps:
1. Open the attached project
2. Enter the Play Mode
3. Exit the Play Mode
4. Observe the crash

Expected result: the Play Mode should stop
Actual result: Editor crashes

Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15

Reproducible on: Windows 10 (21H2)

First few lines of the stack trace:
0x00007FF6CEF2EC84 (Unity) SceneDataContainer::GetSceneData
0x00007FF6CEF2F141 (Unity) SceneDataContainer::HasData
0x00007FF6CEF2D284 (Unity) SceneVisibilityState::AreAllChildrenVisible
0x00007FF6CFAB1326 (Unity) SceneVisibilityState_CUSTOM_AreAllChildrenVisible
0x000001FAE70312EE (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SceneVisibilityState:AreAllChildrenVisible (UnityEngine.GameObject)
0x000001FAE703114B (Mono JIT Code) UnityEditor.SceneVisibilityManager:AreAllDescendantsVisible (UnityEngine.GameObject)

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