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Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce:1. Open the attached "Hehe.zip" Project2. Press on the "Hehe.asset" in the Project View3. Fully expand the "Items" ... Read more
Editor hard crashes after StackOverflow Exceptions
How to reproduce:1. Open attached project "Stack Overflow"2. Open Assets/Scenes/Crashing/Constructor Test (enabled GameObject) scene... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce:1. Open any project2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefabAs... Read more
Batch mode crash when playing VideoPlayer on Metal headless
Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor2. Change "unity_bin_path" to your E... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce:1. Download and open my attached empty project "UndoTestProject.zip"2. Right click on "Assets" folder, select "Crea... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce:1. Open the user's project2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject d... Read more
String doesn't change when its value is modified in the YAML scene and F...
How to reproduce:1. Open attached Unity project2. Enter the play mode Expected result: "This is the MODIFIED value" is printed in th... Read more
Disabled scripts still call Awake function
To reproduce:1. Open attached project "awakescript.zip"2. Select "GameObject" from the hierarchy3. Make sure that "Testing.cs" scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes