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By Design

Fixed in 2018.3, 2019.1

Votes

3

Found in

2018.3.0a9

2018.3.6f1

2019.2.0a1

Issue ID

1130308

Regression

Yes

GC.Collect() to be called at regular intervals causing noticeable lag spikes when using Bolt asset

Scripting

-

How to reproduce:
1. Open the attached PeriodGcCollect2017.zip project
2. Enter the Play Mode
3. Go to Profiler window -> select Profiler Editor

Actual: Periodic CPU spikes appear (inspect users attached .png files)

Reproducible with: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8

  1. Response avatar

    Resolution Note (fix version 2019.2):

    This is not a bug introduced in 18.3. This is the profiler accurately displaying a spike that was already there but went unreported.

Comments (5)

  1. A22c0c5aa4ca8b27947c3741bb8e18b8?d=mm

    Ludiq

    May 02, 2019 18:44

    Spoke too fast. The issue definitely isn't fixed in 2018.3.14f1.

  2. A22c0c5aa4ca8b27947c3741bb8e18b8?d=mm

    Ludiq

    Apr 29, 2019 19:31

    Bolt developer here. From early tests in 2018.3.14f1, it seems like the issue is indeed fixed.

  3. 93c5083c8e848af3167f5f6166416046?d=mm

    Garainis

    Apr 13, 2019 19:45

    So here it says it's fixed but a QA person on fobugz says it's only improved but not fixed. So which one is it?

    Image: https://support.ludiq.io/s/attachments/21929/5/1072/063a93eb1b5b0266f957d0b15f0a8439.png

  4. 537c75e554ca7236ae1a6a8d360a1865?d=mm

    Khash-Firestorm

    Mar 24, 2019 23:53

    Forced us to revert Unity from 19.1 to 18.2

  5. 537c75e554ca7236ae1a6a8d360a1865?d=mm

    Khash-Firestorm

    Mar 24, 2019 23:52

    Issue seems to be reproduced with PUN for us as well.

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