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0
votes
Won't Fix

GUIUtility Error occurs when Scriptable Object has Asset Menu with Globa...

Scripting

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Mar 08, 2019

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Version/s: 2017.4.0f1, 2017.4.17f1, 2018.3.0f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "CorruptedScriptableObject.zip" Project 2. Click on the "CorruptedScriptableObject.asset" 3.... Read more

0
votes
Fixed

[Scripting] Define Constraints are available for Native Plugins even tho...

Scripting

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Feb 26, 2019

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Version/s: 2018.3.0a5, 2018.3.6f1

Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more

0
votes
Fixed

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

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Feb 14, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more

0
votes
Fixed

Batch mode crash when playing VideoPlayer on Metal headless

Scripting

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Feb 15, 2019

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Version/s: 2018.2.18f1

Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor 2. Change "unity_bin_path" to your Edit... Read more

1
votes
Won't Fix

OnEnable is called twice if gameobject is disabled and enabled in Awake

Scripting

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Feb 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more

0
votes
Won't Fix

[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0

Scripting

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Feb 04, 2019

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Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

0
votes
By Design

Scriptable Object retains private bool value when recompiling scripts

Scripting

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.2.20f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more

0
votes
By Design

Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.

Scripting

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "CSharpCodeAnalysis20182.zip" 2. Press Play and observe console Expected result: No er... Read more

0
votes
By Design

GC is constantly allocating when using OnPostRender as a Coroutine on a ...

Scripting

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Feb 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more

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