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1
votes
By Design

Undo does not revert changes made to the Scriptableobject Subassets

Scripting

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Apr 27, 2020

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Version/s: 2018.4, 2019.2.17f1, 2020.2

Steps to reproduce: 1. Open User-supplied project. 2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Pro... Read more

0
votes
Won't Fix

Script component called "Object" cannot be assigned to a field in the In...

Scripting

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Apr 15, 2019

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Version/s: 2017.3.0f3, 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1146092-ObjectField" project 2. Select "Tester" in the Hierarchy 3. Drag the "NotObject... Read more

0
votes
Fixed

[Scripting] Define Constraints are available for Native Plugins even tho...

Scripting

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Feb 26, 2019

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Version/s: 2018.3.0a5, 2018.3.6f1

Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more

0
votes
Fixed

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

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Feb 14, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more

0
votes
Fixed

Batch mode crash when playing VideoPlayer on Metal headless

Scripting

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Feb 15, 2019

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Version/s: 2018.2.18f1

Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor 2. Change "unity_bin_path" to your Edit... Read more

1
votes
Won't Fix

OnEnable is called twice if gameobject is disabled and enabled in Awake

Scripting

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Feb 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more

0
votes
Won't Fix

[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0

Scripting

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Feb 04, 2019

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Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more

0
votes
Fixed

'ThreadAbortException' is thrown when creating a C# script before the Ed...

Scripting

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Jan 28, 2022

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Version/s: 2021.2.0a19, 2021.2.9f1, 2022.1, 2022.2

Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more

2
votes
By Design

[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...

Scripting

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Jan 02, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open PowerShell window 3. Run this command: "('- path to the Editor -\Unity.exe -... Read more

0
votes
By Design

GC is constantly allocating when using OnPostRender as a Coroutine on a ...

Scripting

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Feb 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more

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