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Won't Fix

Votes

0

Found in

2018.3.0a1

2018.3.4f1

2019.1.0a1

2019.2.0a1

Issue ID

1123657

Regression

No

[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0

Scripting

-

How to reproduce:
1. Download and open my attached empty project "UndoTestProject.zip"
2. Right click on "Assets" folder, select "Create" and then "Undo Test" to create a scriptable object
3. In the Inspector, I have pressed on a spinning wheel(Context menu) and pressed on "Fill Data"
4. Press Ctrl+Z to undo changes and notice that some values of Element 3 are "0"

Expected result: Calling Undo(CTRL+Z) after DeleteArrayElementAtIndex sets the values to 0
Actual result: Calling Undo(CTRL+Z) after DeleteArrayElementAtIndex sets the values to 0

Reproducible with: 2018.3.7f1, 2019.1.0b5, 2019.2.0a7

Note: Marked this issue with a "Windows" tag since it is not reproducible on iOS.

  1. Resolution Note:

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.

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