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1
votes
Won't Fix

Editor crashes when calling ComputeShader.Dispatch() with too many threads

Graphics - General

-

Dec 18, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project named "Case_1206509" 2. Open the Gameplay Scene located in the Scenes folder 3. Enter... Read more

0
votes
Won't Fix

Rendering a mesh using different vertices with same uv-coordinates rend...

Graphics - General

-

Jul 19, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip) 2. Open the "MainScene" scene 3. Enter Play mod... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Fixed

[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...

Graphics - General

-

Dec 16, 2015

-

Version/s: 5.3.0f4

To reproduce the issue follow the steps: 1. Create new or open any project 2. Gp to Quality settings and change asyncUploadBufferSiz... Read more

0
votes
Won't Fix

Occlusion culling not occluding

Graphics - General

-

Jul 15, 2017

-

Version/s: 5.6.1p2

Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more

3
votes
Duplicate

[Occlusion Culling] Reflections in the water doesn't work properly with...

Graphics - General

-

Jan 27, 2017

-

Version/s: 5.5.0f3

To reproduce: 1. Download attached project and open it; 2. Make sure that FirstPersonCharacter is selected in the Hierarchy; 3. Pres... Read more

0
votes
Fixed

Instanced objects are rendered wrong when 2 directional lights with impo...

Graphics - General

-

Jul 31, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Note how both cubes are rendered differently, althoug... Read more

0
votes
Fixed

Custom Texture2D cursor is not shown in full-screen on secondary monitor

Graphics - General

-

Apr 14, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open attached project "SecondDisplayCursor.zip" 2. Build standalone (including "Test" scene) 3. ... Read more

0
votes
Fixed

Played scene crashes after a few seconds in GfxDeviceD3D11Base::EndBuffe...

Graphics - General

-

Dec 01, 2019

-

Version/s: 2019.3, 2019.3.0f1, 2020.1

To reproduce: 1) Open the attached project and "Infinite Water Demo" scene 2) Play it CRASH! Reproduced in 2019.3.0a1, 2019.3.0f1,... Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

-

Jan 06, 2016

-

Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

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