Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b1
Issue ID
757839
Regression
Yes
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh filter from cube and selecting game object
Steps to reproduce:
1. Create new 3D project -- or skip to step: 1b
2. Create cube.
3. Delete its mesh filter.
4. Save scene.
5. Load again that scene.
6. Select cube.
7. Crash!
1b. Download and open attached project.
2b. Open scene: main
3b. Select game object in Hierarchy: Cube
4b. Crash!
Reproducible on: 5.4.0b1, 5.4.0a5 (6b220773f9c9)
Not reproducible on: 5.4.0a4 (426f677d5fa7), 5.3.1p1
Regression from: 5.4.0a4 (426f677d5fa7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #753178