Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f4
Issue ID
754704
Regression
No
[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which leads application to crash on startup
To reproduce the issue follow the steps:
1. Create new or open any project
2. Gp to Quality settings and change asyncUploadBufferSize to 0 (this should not be allowed according documentation)
3. Build a project
4. Play
5. Application freezes
Workaround: Set asyncUploadBufferSize above 1 as documentation have stated.
Reproduced in 5.3.1p1 (7d3d8e90548b), 5.3.0f4 (2524e04062b4)
In 5.2.2p4 (93d0b2db7c56) this option does not exist
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment