Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1206509
Regression
No
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce:
1. Open the attached project named "Case_1206509"
2. Open the Gameplay Scene located in the Scenes folder
3. Enter Play mode
Expected behavior: Editor functions properly or throws an error due to a high number of threads used
Actual behavior: Editor crashes
Reproducible with: 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Could not test with: 2017.4.36f1(Scripts breaking after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
Resolution Note:
There is no way to a priori know that the amount of work in a compute shader dispatch is too much for the GPU causing a driver timeout. In the future if we get device lost recovery and improved debug info from driver we might have more informative error.