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Shaders matrix properties and colors are incorrect when material or shad...
How to reproduce: 1. Open attached project "BatcherTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game view (the c... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce: 1. Open the user-supplied project 2. Observe the Game view Expected result: the square in the Game view is grey A... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
Shader fails to compile when Shader header uses non english alphabet cha...
Steps to reproduce: 1. Open User-supplied project 2. Inspect the material Expected: its shader fails to compile. Actual: its shader... Read more
Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps: 1. Open the attached project ("1230177.zip") 2. If the project didn't crash, close the project and reopen it Re... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more
[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer
Reproduction steps: 1. Open user's attached project 2. Select Monster in Hierarchy 3. In Inspector Mesh Type should be "Crash" 4. En... Read more
Entering Scene View in Play Mode crashes with UnityEngine.GUI:CallWindow...
How to reproduce: 1. Open the attached project named "Case_1230441" 2. Open the "2DTest" Scene 3. Open the Tile Palette 4. Draw a fe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode