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Fixed in 2020.2.X

Votes

5

Found in

2018.2.0a1

2018.4

2019.3

2019.3.5f1

2020.1

2020.2

Issue ID

1229548

Regression

Yes

SkinnedMeshRenderer not being rendered in Build

Graphics - General

-

Reproduction steps:
1. Import the attached package "b123.unitypackage"
2. In the Project window drag and drop the "GameObject.Prefab" into the Scene view
3. Build the Project

Expected result: SkinnedMeshRenderer is rendered in Build
Actual result: SkinnedMeshRenderer does not render in Build

Reproduces on:2018.2.0a1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Does not reproduce on: 2017.4.38f1, 2018.1.9f2

Notes:
-MeshRenderer works as expected
-Does not reproduce on a New Project
-List of things the user tried as a workaround without results

  • Disabling of "Dynamic Occlusion" on SkinnedMeshRenderer
  • Enabling of "Update When Offscreen" on SkinnedMeshRenderer
  • Editing of SkinnedMeshRenderer bounds
  • Tweaking of Culling Mask on camera
  • Near/Far clipping plane
  • Toggling "GPU Skinning" and "Depth and Stencil" in player settings
  • Various mesh export settings and formats in Blender
  • Unity version update
  • Using Universal Render Pipeline and different Graphics APIs
  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a6 by updating info message in the Inspector

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