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Fixed in 2020.2.X
Votes
5
Found in
2018.2.0a1
2018.4
2019.3
2019.3.5f1
2020.1
2020.2
Issue ID
1229548
Regression
Yes
SkinnedMeshRenderer not being rendered in Build
Reproduction steps:
1. Import the attached package "b123.unitypackage"
2. In the Project window drag and drop the "GameObject.Prefab" into the Scene view
3. Build the Project
Expected result: SkinnedMeshRenderer is rendered in Build
Actual result: SkinnedMeshRenderer does not render in Build
Reproduces on:2018.2.0a1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Does not reproduce on: 2017.4.38f1, 2018.1.9f2
Notes:
-MeshRenderer works as expected
-Does not reproduce on a New Project
-List of things the user tried as a workaround without results
* Disabling of "Dynamic Occlusion" on SkinnedMeshRenderer
* Enabling of "Update When Offscreen" on SkinnedMeshRenderer
* Editing of SkinnedMeshRenderer bounds
* Tweaking of Culling Mask on camera
* Near/Far clipping plane
* Toggling "GPU Skinning" and "Depth and Stencil" in player settings
* Various mesh export settings and formats in Blender
* Unity version update
* Using Universal Render Pipeline and different Graphics APIs
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a6 by updating info message in the Inspector