Search Issue Tracker

Fixed in 2020.2

Votes

5

Found in

2018.2.0a1

2018.4

2019.3

2019.3.5f1

2020.1

2020.2

Issue ID

1229548

Regression

Yes

SkinnedMeshRenderer not being rendered in Build

Graphics - General

-

Reproduction steps:
1. Import the attached package "b123.unitypackage"
2. In the Project window drag and drop the "GameObject.Prefab" into the Scene view
3. Build the Project

Expected result: SkinnedMeshRenderer is rendered in Build
Actual result: SkinnedMeshRenderer does not render in Build

Reproduces on:2018.2.0a1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Does not reproduce on: 2017.4.38f1, 2018.1.9f2

Notes:
-MeshRenderer works as expected
-Does not reproduce on a New Project
-List of things the user tried as a workaround without results
* Disabling of "Dynamic Occlusion" on SkinnedMeshRenderer
* Enabling of "Update When Offscreen" on SkinnedMeshRenderer
* Editing of SkinnedMeshRenderer bounds
* Tweaking of Culling Mask on camera
* Near/Far clipping plane
* Toggling "GPU Skinning" and "Depth and Stencil" in player settings
* Various mesh export settings and formats in Blender
* Unity version update
* Using Universal Render Pipeline and different Graphics APIs

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a6 by updating info message in the Inspector

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.