Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.1f1
Issue ID
1220319
Regression
Yes
[OSX] Render texture is rendered black when renderer.EnqueuePass render pass is used
How to reproduce:
1. Open the user-supplied project
2. Observe the Game view
Expected result: the square in the Game view is grey
Actual result: the square is black
Reproducible with: 2019.3.1f1, 2019.3.2f1
Not reproducible with: 2019.3.0f6, 2019.3.3f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Could not test with: 2017.4, 2018.4 due to console errors
Notes:
1. Only reproduced on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.3):
Fixed in 2019.3.3f1