Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.1f1
Issue ID
1220319
Regression
Yes
[OSX] Render texture is rendered black when renderer.EnqueuePass render pass is used
How to reproduce:
1. Open the user-supplied project
2. Observe the Game view
Expected result: the square in the Game view is grey
Actual result: the square is black
Reproducible with: 2019.3.1f1, 2019.3.2f1
Not reproducible with: 2019.3.0f6, 2019.3.3f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Could not test with: 2017.4, 2018.4 due to console errors
Notes:
1. Only reproduced on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
Resolution Note (fix version 2019.3):
Fixed in 2019.3.3f1