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0
votes
Fixed

OnEnable / OnDisable call ordering broken i.r.t. assembly reloading when...

Graphics - General

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Oct 24, 2013

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Version/s: 4.3.0b6

================================================= Scroll down for proposed patch and please review! ================================... Read more

0
votes
Duplicate

Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)

Graphics - General

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Oct 25, 2013

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Version/s: 4.5.0a1

Unity crashes on XP when switching to Using Direct3d 11 expected: it shuold throw an error or a warning then revert the setting, if... Read more

0
votes
Fixed

Editor crash caused by LineRenderer

Graphics - General

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Oct 25, 2013

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Version/s: 4.2.0f4

- Open scene Splash in the attached project and press Play - Press Enter - Click the Temp Character button - Click the Open Dropdown... Read more

0
votes
Fixed

Adding a 2D or 3D collider to a prefab doesn't result in correct bounds

Graphics - General

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Oct 28, 2013

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Version/s: 4.3.0f1

To reproduce: 1. open the provided project and scene 2. select Ship from the Assets window 3. in the Inspector, add a 2d box collide... Read more

0
votes
Not Reproducible

[DX9] Scene and Game views looks different on NVidia and Radeon

Graphics - General

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Oct 29, 2013

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Version/s: 4.3.0b6

Reproduced on 4.3.0f2 (even on switching GPUs on my laptop with 2 GPUs) Scene and Game wievs looks different on NVidia and Radeon ... Read more

0
votes
Fixed

Crash when changing to DX11 on XP (in 4.3)

Graphics - General

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce: - Open attached project on an XP machine - Change the graphics device to DX11 in Player Settings - Observe that the "C... Read more

0
votes
Not Reproducible

[WWW][Texture]Channels getting swapped when loading a texture from remot...

Graphics - General

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Open the attached project 2. Run the scene and wait while the texture is loaded 3. Track logs to see what's happeni... Read more

8
votes
Duplicate

Mesh renderer with a mesh filter and a cloth renderer causes crash

Graphics - General

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Nov 04, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Import repro.unitypackage with Unity 4.3 - Unity crashes The package contains a prefab with a disabled mesh render... Read more

0
votes
Fixed

StaticOcclusionCulling.umbraSize always returns zero after a successful ...

Graphics - General

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Nov 05, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Open the attached project 2. Bake the occlusion 3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more

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