Search Issue Tracker
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
[Profiling] Texture size value gets superimposed with RGB values under S...
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more
unity_WorldTransformParams is not reset before drawing UI objects and is...
How to reproduce: 1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip") 2. Open the "unity_WorldTransformPa... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more
[GLES] Scene view is not rendered if gles forced
1. Open project. 2. Notice that scene view is black. Read more
Frame debugger has missing text for GPU skinning and UI
Steps to reproduce : - import the project attached - open the scene "test" and press play - open the frame debugger and notice the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TabViews overlap and do not adjust when there are too many TabViews
- Asset import fails when importing the Shader Graph "Production Ready Shaders" sample
- [Android] The Player silently crashes and the "java.lang.IllegalStateException: You need to use a Theme.AppCompat theme (or descendant) with this activity" error is logged when the "Render Over Native UI" setting is enabled
- The "Add Tag..." text field is visually cut off when the screen scale is 250% or more
- "Platform AndroidPlayer does not support graphics device type OpenGL ES 2” warning is thrown when opening a specific project