Search Issue Tracker
Fixed
Votes
0
Found in
5.3.5f1
Issue ID
805876
Regression
No
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the whole screen is rendered black
Steps to reproduce:
1) Open the attached project.
2) Attach scene 'Main' to build.
3) Deploy to Android device or iOS device via Xcode.
4) Open the app.
The screen becomes black as soon as the app launches. Everything is functional - GUI buttons can be pressed (pressing in the middle of the screen opens keyboard).
If the project is re-built with 'Clear Flags' option of 'UICamera' in the scene set to 'Solid Color' the issue disappears. This issue occurs on both Android and iOS devices. Tested with both Metal and OpenGLES2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment