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Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh
To reproduce: 1. Open the user's attached project 2. Select the model, add the "Attack" animation in the Animancer Controller compon... Read more
Graphics.CopyTexture throws warning "region will not copy readable textu...
How to reproduce: 1. Open users' project(CopyTextureRepro.zip) 2. Open "Test" scene 3. Enter play mode Expected result: Texture sho... Read more
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default ev... Read more
Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):... Read more
[Regression] TemporaryRT does not work with EnableRandomWrite
Steps: 1. Open project "20180503_cmd.zip" attached in comment 2. There are 3 scenes and the only difference between them are the cre... Read more
A ghost of a game object stays in origin which can only be seen in Mater...
Steps to reproduce: 1. Create a new project 2. In Scene view, change Draw Mode to Material Validation/Validate Albedo 3. Create a Cu... Read more
[TextMeshPro] Selecting text in a Rotating TextMesh Pro InputField is w...
How to reproduce: 1. Open given Unity project 2. Enter "ReproScene" scene 3. Enter Play Mode 4. Select some text in the Unity InputF... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce: 1. Download 1014408_repro.zip 2. Rescale Game window 3. Notice in console warning is printed "RenderTexture: Res... Read more
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