Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.2.0b2
Issue ID
1030477
Regression
No
Graphics.CopyTexture throws warning "region will not copy readable texture" when readable texture is successfully copied
How to reproduce:
1. Open users' project(CopyTextureRepro.zip)
2. Open "Test" scene
3. Enter play mode
Expected result: Texture shows up on screen, no warning is thrown
Actual result: Warning is thrown "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats"
Reproducible with: 5.6.6f1, 2017.1.3p3, 2017.2.2p4, 2017.4.2f1, 2018.1.0f1, 2018.2.0b1
Note: Texture does not show up when REGION_OFFSET in CopyTextureRepro.cs is changed to anything but 0 or any multiple of 4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
kadd11
May 13, 2021 02:50
Is there a plan to fix this in 2019?