Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
1
Found in
2018.1.0f1
Issue ID
1033216
Regression
Yes
[Regression] TemporaryRT does not work with EnableRandomWrite
Steps:
1. Open project "20180503_cmd.zip" attached in comment
2. There are 3 scenes and the only difference between them are the creation of RenderTexture:
UAV_RenderTexture scene -- created using new RenderTexture()
UAV_TempRenderTexture scene -- created using RenderTexture.GetTemporary()
UAV_CmdTempRenderTexture scene -- created using CommandBuffer.GetTemporaryRT()
3. Hit play on each scene
Expected : You should see animating color on GameView after hitting play
Actual : Black
Regression info:
Version 2017.4.2f2:
- UAV_RenderTexture correct
- UAV_TempRenderTexture correct
- UAV_CmdTempRenderTexture black
Version 2018.1.0f1 / 2018.2.0b3 / 2018.3.0a1 (trunk e5784397efb2)
- UAV_RenderTexture correct
- UAV_TempRenderTexture black
- UAV_CmdTempRenderTexture black
Note: I'm not sure if UAV_CmdTempRenderTexture is supposed to work or not
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clicking on the project's title does not open the project when the long path tooltip is shown
- [Linux] "Select Preset..." window closes without creating another preset when "Create New Preset..." is double-clicked again after creating the first preset
- “Screen position out of view frustum” error is thrown and Game window renders black when Camera Clipping Planes fields are set to “Infinity”
- Foldouts in the Library section of UI Builder do not open when clicked on title and Tree View is enabled
- VisualElement with DynamicTransform and animated scale from 0 is not rendered until hovered when parent uses GroupTransform
Add comment