Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b6
2018.3.0a1
Issue ID
1031995
Regression
Yes
A ghost of a game object stays in origin which can only be seen in Material Validation Draw Mode
Steps to reproduce:
1. Create a new project
2. In Scene view, change Draw Mode to Material Validation/Validate Albedo
3. Create a Cube
4. Drag the cube away from the origin position
5. Notice that a part of it stays in origin
Note: in 2018.2.0b1, 2018.2.0b2 and 2018.3: if you add an icon label to the cube and make a prefab of it, clicking on the prefab makes the icon of the cube's ghost appear in the normal (Shaded mode) scene view (ghost.mp4)
Reproducible with 2018.1.0b6, 2018.1.0f2, 2018.2.0b2, 2018.3.0a1
Not reproducible with 2017.4.2f1, 2018.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment