Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b6
2018.3.0a1
Issue ID
1031995
Regression
Yes
A ghost of a game object stays in origin which can only be seen in Material Validation Draw Mode
Steps to reproduce:
1. Create a new project
2. In Scene view, change Draw Mode to Material Validation/Validate Albedo
3. Create a Cube
4. Drag the cube away from the origin position
5. Notice that a part of it stays in origin
Note: in 2018.2.0b1, 2018.2.0b2 and 2018.3: if you add an icon label to the cube and make a prefab of it, clicking on the prefab makes the icon of the cube's ghost appear in the normal (Shaded mode) scene view (ghost.mp4)
Reproducible with 2018.1.0b6, 2018.1.0f2, 2018.2.0b2, 2018.3.0a1
Not reproducible with 2017.4.2f1, 2018.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment