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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.1.0a1

2018.2.0a1

2018.2.12f1

2018.3.0a1

2019.1.0a1

Issue ID

1091033

Regression

No

Not all shadows are rendered with Shadows.RenderShadowMap when GameObjects are drawn with DrawMeshInstancedIndirect

Graphics - General

-

How to reproduce:
1. Open the attached project
2. Open "Instancing Bug" scene
3. Enter the Play Mode
4. Select "Instances B" in the Hierarchy window then go to Inspector window and disable "Instances B"

Expected: Both "Instances B" and "Instances A" have shadows
Actual: Shadows are rendered only on one "Instances" at the time

Reproduced on: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0f1, 2019.1.0a11

Note: Couldn't test on 2017.3.0a1 version because of the thrown error

  1. Resolution Note:

    Won't fix as minor. This only happens on forward rendering pipeline. Workaround : duplicate the shader & material for each object group that are going to use with DrawMeshInstancedIndirect.

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