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0
votes
Won't Fix

Render texture renders black when resolution line count is higher than 2731

Graphics - General

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Apr 15, 2018

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Version/s: 2017.3.0f3

Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more

0
votes
Fixed

[HDRP|Template] Directional Light and Camera properties do not reset in ...

Graphics - General

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Mar 20, 2018

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Version/s: 2018.1.0b12

Direction Light, Camera and ReflectionProbe properties do not reset in "High End RP Template" project. Steps to reproduce: 1) Crea... Read more

0
votes
By Design

[Metal] Mesh Topology is not rendered and errors are spammed when using ...

Graphics - General

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Jun 26, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

2
votes
Fixed

The game crashes on standalone build when using graphics jobs with a bun...

Graphics - General

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May 18, 2017

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Version/s: 5.6.0p4

Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more

0
votes
Fixed

DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...

Graphics - General

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Jun 02, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip) 2. Enter Play mode 3. Observe the Game v... Read more

0
votes
Fixed

Sprite Mode is blank after changing texture type via script

Graphics - General

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Jun 16, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more

1
votes
Won't Fix

[iOS] Unity consumes more memory when allocating meshes starting from 20...

Graphics - General

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Jan 29, 2019

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Version/s: 2017.4.19f1, 2018.1.0b1

To reproduce: 1. Open attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to the iOS device Expected result... Read more

0
votes
By Design

Textures break when GenerateMipMaps is disabled with Max Size set to 819...

Graphics - General

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Apr 05, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more

0
votes
Not Reproducible

Editor crashes on RtlUserThreadStart when loading RenderDoc

Graphics - General

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Feb 20, 2020

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Version/s: 2020.1.0a17, 2020.1.0a21

Reproduction steps: 1. Open the user's attached "renderdoc bug repro.zip" project 2. Right-click on the Scene view tab 3. Select the... Read more

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