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Fixed in 2017.3.0f3

Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X

Won't Fix in 5.4.X



Found in


Issue ID




Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General


How to reproduce:
1. Open user provided project
2. Build standalone or to mobile device
3. Inspect heap memory

Expected behaviour: Using Texture2DArray.Apply(makeNoLongerReadable: true) should act like Texture2D.Apply(makeNoLongerReadable: true) and release heap memory
Actual behaviour: The memory does not get released.

Reproduced on: 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Reproduced using: iOS, Mac and Android

Fixed in: 2017.3.0a2
Backported to: 5.6.3p1, 2017.1.0p3, 2017.2.0b5

Comments (1)

  1. wenluzhil

    Feb 26, 2020 15:44

    I have the same question, how can solve ?

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