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Fixed in Unity 2017.3

Votes

0

Found in

5.6.1f1

Issue ID

919162

Regression

No

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 2No workaround

How to reproduce:
1. Open user provided project
2. Build standalone or to mobile device
3. Inspect heap memory

Expected behaviour: Using Texture2DArray.Apply(makeNoLongerReadable: true) should act like Texture2D.Apply(makeNoLongerReadable: true) and release heap memory
Actual behaviour: The memory does not get released.

Reproduced on: 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Reproduced using: iOS, Mac and Android

Fixed in: 2017.3.0a2
Backported to: 5.6.3p1, 2017.1.0p3, 2017.2.0b5

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