Search Issue Tracker
Fixed in 2017.2.0f3
Votes
2
Found in
5.6.0p4
Issue ID
912422
Regression
No
The game crashes on standalone build when using graphics jobs with a bunch of light and particles in scene
Reproduction steps:
1. Open project attached (Crash Particle.zip)
2. Make a build
3. Play it.
4. Press A to enable particles.
Expected result: Particles will appear.
Actual result: Unity crashes.
Note: If it does not crash, try increasing the number of particles in "Object Group". There are already a bunch of particles and lights in it.
Reproduced on: 5.6.0f3, 5.6.1p4, 2017.1.0b10.
Works fine on: 5.5.3p4, 2017.2.0a1-4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
rstorm000
Dec 16, 2017 13:16
Any fix for this in 5.6?