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Bone related errors and animation issues, crashes when importing fbx wit...
How to reproduce:1. Open the attached project2. Reimport "room_port.fbx" in the Project view3. Check the Console Actual result: Ther... Read more
Animation stutters when Resample Curves option is disabled in Model Impo...
How to reproduce:1. Open the attached project "1283884.zip"2. Reimport the "Art" folder in the Project window (right-click -> rei... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when import...
How to reproduce:1. Open the attached project "Case_1229786"2. In the Project window select the "Canyon.fbx" file and reimport it Re... Read more
Fatal Error "CheckDisalowAllocation" when reimporting more than 10 files...
How to reproduce:1. Open the user's attached "testing.zip" project2. Right mouse click on the "Localization" folder in the Project w... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce:1. Open the attached 'AssetTest.zip' project2. Open 'import_test_scene' Scene3. Open Edit -> Project Settings -&... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
Crash on AssetImporter::GetAssetPathName when opening a project
How to reproduce:1. Unzip the attached project from "case_1141393-MRTK.zip"2. Open the project with Unity Editor-- Editor crash Repr... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro:1. Create a new or open attached Project2. Select the FBX model in Project wind... Read more
Unity freeze and mono_arch_find_jit_info_ext crash when importing Corru...
Steps to reproduce:1. Open new Project2. Add any of the provided Assets in the Project folder Expected: they get importedActual: Uni... Read more
BlendShape names are empty when they are with Unicode characters
How to reproduce:1. Open the user's attached "2018BUG.zip" project2. Open the "BUG" Scene3. Expand the "U_Chan" GameObject in the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used