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Fixed in 2020.1.X

Votes

0

Found in

2019.2

2019.3

2019.3.0b6

2020.1

Issue ID

1194866

Regression

No

Skin Weights property in Project Settings overrides Skin Weights property in Import Settings

Asset Importers

-

How to reproduce:
1. Open the attached 'AssetTest.zip' project
2. Open 'import_test_scene' Scene
3. Open Edit -> Project Settings -> Quality
4. Select 4 Bones in Skin Weights dropdown
5. Select 'Maya_Baymax_anim' GameObject in Project Browser
6. Click Rig button of Import Settings in the Inspector
7. Notice that Max Bones/Vertex property is set to 32
8. Select 'Timeline' GameObject
9. Go to 400th frame in Timeline Window
10. Observe weights of 'Maya_Baymax_anim' GameObject in the Game View

Expected result: Warning is thrown that Skin Weights property in Project Settings overrides Skin Weights property in Import Settings
Actual result: Nothings happens when Skin Weights property in Project Settings overrides Skin Weights property in Import Settings

Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Could no test with: 2017.4.34f1, 2018.4.12f1 because Skin Weights property in Import Settings is not introduced

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2021.1.0a1. Added Help box in the Model importer rig panel to inform about the state of QualitySettings.skinWeights when the Model importer skin weights value is higher.

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