Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a9
2019.1.0b3
Issue ID
1126943
Regression
Yes
Bone related errors and animation issues, crashes when importing fbx with Index Format set to 16bit
How to reproduce:
1. Open the attached project
2. Reimport "room_port.fbx" in the Project view
3. Check the Console
Actual result: There are many errors thrown and the model is corrupted. (May cause hard crashes)
Expected result: No errors are thrown and the fbx model works correctly.
Reproducible with: 2019.2.0a9, 2019.1.0b8, 2019.1.0a9.
Regression introduced in: 2019.1.0a9.
Not reproducible with: 2019.1.0a8, 2018.3.10f1, 2018.1.9f2.
Notes:
The issue comes only when Index Format is set to "16 bits".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment