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Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.2f1
2020.1
2020.2
Issue ID
1229786
Regression
No
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when importing a large .fbx file
How to reproduce:
1. Open the attached project "Case_1229786"
2. In the Project window select the "Canyon.fbx" file and reimport it
Reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
First lines of the stack trace:
0x00007ff6d1b3c2ea (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff6d1b23556 (Unity) MemoryManager::Allocate
0x00007ff6d1b29ffe (Unity) MemoryManager::Reallocate
0x00007ff6d1b38d38 (Unity) realloc_internal
0x00007ff6d3edafb2 (Unity) FBXRealloc
0x00007ffe92a3a62d (libfbxsdk) fbxsdk::FbxRealloc
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Resolution Note (2021.1.X):
The system is running out of memory, the supplied "Canyon.fbx" file has 400-million polygons - it would not be our recommendation to run this on any kind of system.
We similarly have problems opening it in all major DCC tools.