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2D Tilemap Flood fill tool does show any images in the Scene View with m...
To Reproduce:- Open unity with the 2D template- Open the "Tile Palette" - (window -> 2D -> TilePalette)- Create new palette (c... Read more
Sprite slicing is extremely slow when slicing high resolution texture in...
How to reproduce:1. Open the attached 'project-1201297.zip' project2. In the Project window select 'BigSprite'3. In the Inspector wi... Read more
Sprite Atlases are modified after Building
Reproduction steps:1. Open "1203619" project2. Open Git Bash in the Projects directory and write "git reset --hard'3. Build Project4... Read more
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects...
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing Repo steps:1. Select "MasterV2.spriteatlasv2" i... Read more
SpriteRenderer does not render on WebGL platform in Editor
This is WebGL editor only. In WebGL player things are rendering fine. Steps:1. Download and open attached project2. Make sure Editor... Read more
[Tilemap] Selection box appears twice in "Edit" mode when tiles are sele...
When Tile palette is in Edit mode and Tiles are selected using selection tools then the selected tile area appears twice, refer the ... Read more
[2D][Sprite Atlas] After removing object from atlas, removed object is n...
[2D][Sprite Atlas] After removing object from atlas, removed object is not rendered during Playmode Repo steps:1. Pack 2 separate sp... Read more
Sprite Atlas Hash changes between build targets
How to reproduce:1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"2. Text edit the file 'Atlas.spriteatlas', ... Read more
Default Sprite Renderer preset is not applied when dragging a sprite ass...
How to reproduce:1. Open the attached 'project-1210560.zip' project2. In the Project window select 'SpriteRenderer.preset' asset3. I... Read more
[2D] Skinning Editor is completely broken and unusable due to Bones, Geo...
In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks