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By Design
Votes
0
Found in
2017.4.30f1
2020.1.0a15
Issue ID
1203597
Regression
No
2D Tilemap Flood fill tool does show any images in the Scene View with multiple images selected in the Tile Palette
To Reproduce:
- Open unity with the 2D template
- Open the "Tile Palette" - (window -> 2D -> TilePalette)
- Create new palette (click on the top left of the tile palette there's a dropbox called "New Palette")
- Import 2 GIF's (I have 2 attached that works)
- Drag one into the Tile Palette
- Drag another one into the Tile Palette
- Select the flood fill tool (in tile palette the icons are located in the top of the window. Flood fill is the last one on the right)
- Click and drag the mouse over the 2 images
- In the hierarchy add a tilemap object (right-click - > 2d object -> tilemap)
- Move the mouse over to the scene window
Expected result:
The flood fill tool should show multiple images in the scene window
Actual Result:
The flood fill tool doesn't show any images in the scene window when multiple are selected in tile palette
Platforms tested:
Windows and MAC
Versions Effected:
2020.1.0a15, 2019.3.0f2, 2017.4.30f1
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Resolution Note:
The Flood Fill tool does not work with multiple Tiles selected in the Brush. When there is a selection area greater than 1x1, Flood Fill will attempt to fill using the first Tile in the selection area, which is generally the lower left most Tile in the selection area. Depending on what it is, it would try to fill with that Tile. If the selected area has no Tile in the lower left most position, it would fill with no Tiles (which works as if you were erasing that section).
This is noted under the Fill Tool in the manual under Painting on Tilemaps: https://docs.unity3d.com/Manual/Tilemap-Painting.html, where the Fill Tool does not work with multiple Tiles.