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Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
[2D][Tilemap] Mask texture is not overridden when using SetPropertyBlock...
Reproduction steps: 1. Open the user's attached project "Tilemap_MaskTex_test.zip" 2. Enter Play mode 3. Open Frame Debug window and... Read more
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps: 1. Open the user's attached project "Sandbox.zip" 2. Select "Square" from the Project window 3. Open Sprite Edit... Read more
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene ca...
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break Repro steps: - Open SampleScene... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce: 1. Open the attached project "lightRepro" 2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity) 3. In the S... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more
Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce: 1. Open the user attached project 2. Open 'SampleScene' 3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1... Read more
Crash with "RendererUpdateManager::RemoveRenderer" when using undo after...
Reproduction steps: 1. Open the attached "1407532.zip" project 2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - >... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce: 1. Download the attached "Reference_Test.unitypackage" 2. Create a new 3D project 3. In the Toolbar select Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP