Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
2022.2.0a1
Issue ID
1398241
Regression
No
[2D][Tilemap] Mask texture is not overridden when using SetPropertyBlock on Tilemap Renderer
Reproduction steps:
1. Open the user's attached project "Tilemap_MaskTex_test.zip"
2. Enter Play mode
3. Open Frame Debug window and click "Enable"
4. Make sure the Game view and Frame Debug window are both visible
5. Select the 2nd "Draw Dynamic" call
Expected result: _MaskTex set in Script overrides what is set in Sprite Editor, _MaskTex is "redTexture"
Actual result: _MaskTex set in Script does not override what is set in Sprite Editor, _MaskTex is "TilemapNormalMap_maskmap"
Reproducible with: 7.7.1 (2019.4.36f1), 11.0.0 (2020.3.27f1), 12.1.4 (2021.2.11f1), 13.1.5 (2022.1.0b6), 14.0.0 (2022.2.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.2):
Fix for this issue is available on Unity 2022.2.0a6 and above