Search Issue Tracker
Duplicate
Fixed in 2020.3.X
Votes
1
Found in
2020.3
2020.3.26f1
2021.1
2021.2
Issue ID
1415579
Regression
Yes
Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite atlas from an asset bundle
How to reproduce:
1. Open the user attached project
2. Open 'SampleScene'
3. Enter Play Mode
Reproducible with: 2020.3.32f1, 2021.1.28f1, 2021.2.14f1
Not reproducible with: 2019.4.36f1, 2021.2.15f1, 2022.1.0b14, 2022.2.0a9
First lines of stack trace:
(Unity) Sprite::VirtualRedirectTransfer
(Unity) SerializedFile::ReadObject
(Unity) PersistentManager::ReadAndActivateObjectThreaded
(Unity) PersistentManager::LoadObjectsThreaded
(Unity) PersistentManager::LoadObjects
(Unity) ProcessAssetBundleEntries
-
Resolution Note (2021.2.X):
Fixed in 2021.2.15f1 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
This is a duplicate of issue #1383027