Search Issue Tracker
Not Reproducible
Fixed in 2021.2.X
Votes
0
Found in
2021.2.3f1
2021.2.13f1
Issue ID
1407532
Regression
Yes
Crash with "RendererUpdateManager::RemoveRenderer" when using undo after adding Tilemap to the List
Reproduction steps:
1. Open the attached "1407532.zip" project
2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - > SuperTilemapEditor -> TilemapGroup)
3. Select the TilemapGroup GameObject
4. In the Inspector -> TilemapGroup -> Tilemaps add a new Tilemap to the list
5. Use the Cmd/Ctrl+Z shortcut key or Edit > Undo
6. Observe the crash
Reproducible with: 2021.2.3f1, 2021.2.14f1
Not reproducible with: 2021.2.0a21, 2021.2.2f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 (Errors when downgrading 2D Common package)
First few lines of the stack trace:
0x00007ff6c6b5de08 (Unity) RendererUpdateManager::RemoveRenderer
0x00007ff6c6b4a628 (Unity) Renderer::RemoveFromScene
0x00007ff6c6b482b7 (Unity) Renderer::Deactivate
0x00007ff6c69b65b8 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff6c69b61c9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff6c69b8d69 (Unity) GameObject::Deactivate
-
MatasVa
Sep 25, 2022 11:34
Reproducible in 2021.3.10f1
-
lazuardiyaffan
Sep 15, 2022 02:00
Happened to me as well in 2021.3.9f1
-
EidLoi
Sep 03, 2022 15:14
never mind, it keeps crushing. Classic Unity.
-
EidLoi
Sep 03, 2022 15:00
The solution I found was to register the created component for undo instead of its game object.
-
EidLoi
Sep 03, 2022 14:57
This issue appeared again in v2021.3.9f1 LTS. Weirdly enough I am working on a tilemap editor and I didn't have the issue in 2021.3.6f1, but when I upgraded I could no longer undo without crashing. I had no code changes on my end between the upgrades.
I have an editor tool that lets me paint and there is a code like so:
Tile tile = PrefabUtility.InstantiatePrefab(prefab, tileGrid.transform) as Tile;
Undo.RegisterCreatedObjectUndo(tile.gameObject, "Tile created");if (OrientTo(tileGrid, tile, profile, x, z))
{
tile.InstantiateDecorations();
EditorUtility.SetDirty(tile);
return tile;
}Regardless of where the creation undo is registered, it will cause a crash when I undo it.
If I don't have the RegisterCreatedObjectUndo it works (but of course, leaves the game object there).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 2021.2):
Fixed in 2021.2.17f1