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Not Reproducible

Fixed in 2021.2.X

Votes

0

Found in

2021.2.3f1

2021.2.13f1

Issue ID

1407532

Regression

Yes

Crash with "RendererUpdateManager::RemoveRenderer" when using undo after adding Tilemap to the List

2D

-

Reproduction steps:
1. Open the attached "1407532.zip" project
2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - > SuperTilemapEditor -> TilemapGroup)
3. Select the TilemapGroup GameObject
4. In the Inspector -> TilemapGroup -> Tilemaps add a new Tilemap to the list
5. Use the Cmd/Ctrl+Z shortcut key or Edit > Undo
6. Observe the crash

Reproducible with: 2021.2.3f1, 2021.2.14f1
Not reproducible with: 2021.2.0a21, 2021.2.2f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 (Errors when downgrading 2D Common package)

First few lines of the stack trace:
0x00007ff6c6b5de08 (Unity) RendererUpdateManager::RemoveRenderer
0x00007ff6c6b4a628 (Unity) Renderer::RemoveFromScene
0x00007ff6c6b482b7 (Unity) Renderer::Deactivate
0x00007ff6c69b65b8 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff6c69b61c9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff6c69b8d69 (Unity) GameObject::Deactivate

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.17f1

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