Search Issue Tracker
Not Reproducible
Fixed in 2021.2.X
Votes
0
Found in
2021.2.3f1
2021.2.13f1
Issue ID
1407532
Regression
Yes
Crash with "RendererUpdateManager::RemoveRenderer" when using undo after adding Tilemap to the List
Reproduction steps:
1. Open the attached "1407532.zip" project
2. Create a new TilemapGroup GameObject (Hierarchy -> Right-click - > SuperTilemapEditor -> TilemapGroup)
3. Select the TilemapGroup GameObject
4. In the Inspector -> TilemapGroup -> Tilemaps add a new Tilemap to the list
5. Use the Cmd/Ctrl+Z shortcut key or Edit > Undo
6. Observe the crash
Reproducible with: 2021.2.3f1, 2021.2.14f1
Not reproducible with: 2021.2.0a21, 2021.2.2f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 (Errors when downgrading 2D Common package)
First few lines of the stack trace:
0x00007ff6c6b5de08 (Unity) RendererUpdateManager::RemoveRenderer
0x00007ff6c6b4a628 (Unity) Renderer::RemoveFromScene
0x00007ff6c6b482b7 (Unity) Renderer::Deactivate
0x00007ff6c69b65b8 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff6c69b61c9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff6c69b8d69 (Unity) GameObject::Deactivate
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Resolution Note (fix version 2021.2):
Fixed in 2021.2.17f1