Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1397357
Regression
No
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps:
1. Open the user's attached project "Sandbox.zip"
2. Select "Square" from the Project window
3. Open Sprite Editor from the Inspector window and observe the border
4. Select "Square (Converted to Single Mode)" from the Project window
5. Open Sprite Editor from the Inspector window and observe the border
Expected result: L, R, T, B border values of both Sprites are 0
Actual result: L, R, T, B border values of "Square" are 0; L, R, T, B border values of "Square (Converted to Single Mode)" are 4
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a3
Notes:
1. The border values don't change when changing the Sprite Mode of any other Sprite from "Create/2D/Sprites"
2. 2019.4.36f1 doesn't have "Create/2D/Sprites", issue reproduced by downgrading the project
3. Not reproducible with Square from "Create/Sprite" on 2019.4.36f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16