Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1397357
Regression
No
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps:
1. Open the user's attached project "Sandbox.zip"
2. Select "Square" from the Project window
3. Open Sprite Editor from the Inspector window and observe the border
4. Select "Square (Converted to Single Mode)" from the Project window
5. Open Sprite Editor from the Inspector window and observe the border
Expected result: L, R, T, B border values of both Sprites are 0
Actual result: L, R, T, B border values of "Square" are 0; L, R, T, B border values of "Square (Converted to Single Mode)" are 4
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a3
Notes:
1. The border values don't change when changing the Sprite Mode of any other Sprite from "Create/2D/Sprites"
2. 2019.4.36f1 doesn't have "Create/2D/Sprites", issue reproduced by downgrading the project
3. Not reproducible with Square from "Create/Sprite" on 2019.4.36f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16