Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1397357
Regression
No
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps:
1. Open the user's attached project "Sandbox.zip"
2. Select "Square" from the Project window
3. Open Sprite Editor from the Inspector window and observe the border
4. Select "Square (Converted to Single Mode)" from the Project window
5. Open Sprite Editor from the Inspector window and observe the border
Expected result: L, R, T, B border values of both Sprites are 0
Actual result: L, R, T, B border values of "Square" are 0; L, R, T, B border values of "Square (Converted to Single Mode)" are 4
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a3
Notes:
1. The border values don't change when changing the Sprite Mode of any other Sprite from "Create/2D/Sprites"
2. 2019.4.36f1 doesn't have "Create/2D/Sprites", issue reproduced by downgrading the project
3. Not reproducible with Square from "Create/Sprite" on 2019.4.36f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16