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Fixed
Votes
0
Found in
2019.4
2020.3
2020.3.6f1
2021.2
2022.1
2022.2
Issue ID
1381129
Regression
No
Editor performance degrades when adding more Sprites to the Tilemap and zooming out
How to reproduce:
1. Open the user attached "BugExample.zip" project
2. Enter the "SampleScene" Scene found in the Assets/Scenes folder
3. In the Scene zoom-in and zoom-out
Expected result: Stable editor performance
Actual result: Unstable editor performance
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a3
Note:
- Reproducible on a new project
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Resolution Note:
The use of sprite mask is not scalable to use with tilemap. Each SpriteMask per tile is treated as a Renderer and incurs overhead for each instance. This performance issue is not a trivial fix to optimize, hence By Design for now.