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Fixed

Votes

0

Found in

2019.4

2020.3

2020.3.6f1

2021.2

2022.1

2022.2

Issue ID

1381129

Regression

No

Editor performance degrades when adding more Sprites to the Tilemap and zooming out

2D

-

How to reproduce:
1. Open the user attached "BugExample.zip" project
2. Enter the "SampleScene" Scene found in the Assets/Scenes folder
3. In the Scene zoom-in and zoom-out

Expected result: Stable editor performance
Actual result: Unstable editor performance

Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a3

Note:
- Reproducible on a new project

  1. Resolution Note:

    The use of sprite mask is not scalable to use with tilemap. Each SpriteMask per tile is treated as a Renderer and incurs overhead for each instance. This performance issue is not a trivial fix to optimize, hence By Design for now.

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