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Fixed in 2022.2.X
Fixed in 2021.3.X
Votes
0
Found in
2021.2.11f1
Issue ID
1402404
Regression
No
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break
Repro steps:
- Open SampleScene, enter playmode, observe Frame Debug shows 2-3 draw calls with Axe sprite on a different call than the rest (meaning the batch is broken)
- Disable Axe gameobject or switch the Secondary Texture order of Axe sprite in Sprite Editor
- Enter playmode again and observe Frame Debug shows only 1 draw call and all sprites are batched
Expected result: Batch should not be broken when sprites in scene have different Secondary Texture order
Actual result: Batch is broken when sprites in scene have different Secondary Texture order
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Resolution Note (fix version 2022.2):
Fix for this issue is available on Unity 2022.2.0a12 and above
Resolution Note (fix version 2021.3):
Fix for this issue is available on Unity 2021.3.4f1 and above