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[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP
Steps to reproduce: 1) Open Unity Hub and create a new URP template project 2) Open Build Settings and switch platform to Android 3)... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
[HDRP] Dropdown icon of "Low", "Medium" & "High" properties doesn't work...
"Low", "Medium" & "High" properties dropdown icon not clickable under the "Lighting Quality Settings" in the Inspector, refer the at... Read more
[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce: 1. Open the attached project (case_1219332.zip) 2. Enter Play Mode 3. Observe that hashes match for all objects ... Read more
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP 2) Open Street scene 3) Notice the shadows are blocky Try removing 8k normal map or reducing the... Read more
[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce: 1. Open the project from the attached file "1217361.zip" 2. In the Hierarchy, toggle the Visibility and Picking of... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce: 1. Create a new Project w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window