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Audio.PlayScheduled produces artifacts on cpu spikes
To reproduce:1. Import package the "repro"2. Open "scene"3. Enter play mode4. Press space. it should call "audio.PlayScheduled" and ... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps:1. Open the project2. Turn on SteamVR3. Open "trailrenderer_clear_crash" scene4. Play the scene with both Scene a... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project2. Open and play 'TestScene'3. Notice the labels in top left of the game view, the red p... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce:1. Download and open the attached project2. Open scene "DisplayTest"3. Open second Game view4. Set to display 25.... Read more
Lighting is incorrect when a custom projection matrix is set on the camera
See attached image.Regression from 3.5Steps to reproduce.1. Open scene (camera_repro)2.Press Play: 2 views of the same scene, one us... Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more
"Cannot increment reference count" exception is thrown when loading an a...
Reproduction steps:1. Open the attached project ("case_1252144-AddressableAsync.zip")2. Open the repro scene ("SampleScene")3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject