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Fixed in 2017.1.0f3

Fixed in 5.5.X, 5.6.X



Found in


Issue ID




[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while it's inactive and then that object is activated

Scene Management


Steps to reproduce:

1. Open attached project
2. Build and run project
3. Notice that when game reaches its final stage there's no "InfiniteObject" in the scene although it was marked as DontDestroyOnLoad

Additional steps:
4. Return to editor
5. Open scene "Camera" and run it
6. Once final stage is reached, notice that scene has "InfiniteObject"

Note: this bug is only present in build

Reproduced with: 5.3.0f3, 5.3.4p5, 5.4.0b17

Comments (6)

  1. yusefrahmati

    Sep 21, 2019 12:31

    i have this problem in unity 2017 v 4.31f.

  2. Fengkaihao

    Nov 05, 2018 17:13 I still got this in Unity 2018.1.1f1. Is this fixed in newer versions? (Dont want to update until the Unityversion where they implemented the new package system).

  3. CJCrates

    Jan 06, 2018 14:58

    I am still encountering this bug in Unity 2017.1.1f1

  4. hololabs

    Jun 19, 2017 20:23

    Getting this issue in 5.6.1p4
    Was not present for us in 5.6.1f1

  5. boatnik

    May 03, 2017 22:56

    Occurs on 5.4.3p4 as well.

  6. MadWatch

    Nov 24, 2016 03:18

    Same problem on 5.4.1f1.

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