Search Issue Tracker
Fixed
Votes
11
Found in [Package]
1.3.3
Issue ID
ADDR-1250
Regression
Yes
"Cannot increment reference count" exception is thrown when loading an asset while other asset is being released
Reproduction steps:
1. Open the attached project ("case_1252144-AddressableAsync.zip")
2. Open the repro scene ("SampleScene")
3. Build Player Content
4. Set Play Mode Script to "Use Existing Build"
5. Enter Play Mode
6. Click the "Release Asset1" button in the scene
7. If no errors are thrown, exit Play Mode and repeat steps 5,6 again
Expected result: No errors are thrown and both assets are loaded
Actual result: "Cannot increment reference count" exception is thrown and only one asset is loaded
Reproducible with: 2020.1.0b8, 2020.1.0b11, 2020.2.0a7, 2020.2.0a13
Not reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b7, 2020.2.0a5
Reproducible with package versions: 1.3.3, 1.9.2 (with 2020.1, 2020.2 stream only)
Not reproducible package versions: 1.1.5, 1.2.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment